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 Post subject: Re: Danny's Development Corner
New postPosted: Mar 20, 2010 9:14 pm 
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Danny, are you gonna make your scene with the spoiler as well?


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 Post subject: Re: Danny's Development Corner
New postPosted: Mar 20, 2010 10:01 pm 
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I can, but wanted to wait until the real guys ran the spoiler and there's a mod to match. And personally, I had no need to do one yet...

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Matt_09 wrote:
Ten0r's Render Shop: The only place to go if you don't know Danny. :thup:


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 Post subject: Re: Danny's Development Corner
New postPosted: Apr 15, 2010 10:46 pm 
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Just to let you guys know that I'm working on it.

Image

Updated on-track scene will include both the wing and spoiler models, a new reflection map that I made, and a glare effect to the renders for added realism.

The updated studio scene will be down the road. I've got something I want to try out, and it's getting hard to find time these days.

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Matt_09 wrote:
Ten0r's Render Shop: The only place to go if you don't know Danny. :thup:


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 Post subject: Re: Danny's Development Corner
New postPosted: Apr 17, 2010 10:17 pm 
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Hehe, I post new scenes late at night just so I can keep Doble awake. :lol:

The update on-track scene that includes both the COT with wing and with spoiler:
http://www.mediafire.com/?ynifyeyn2my

For those who downloaded the prior version of the on-track scene, this should overwrite all previous files.

As always;
Please consult the "ReadMe.txt" and "GAMMA SETTINGS.jpg" files before making your first renders.

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Matt_09 wrote:
Ten0r's Render Shop: The only place to go if you don't know Danny. :thup:


Last edited by Danny_79 on Jul 08, 2010 10:19 pm, edited 4 times in total.

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 Post subject: Re: Danny's Development Corner
New postPosted: Apr 17, 2010 10:30 pm 
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Figures. You're just out to get me Danny!

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 Post subject: Re: Danny's Development Corner
New postPosted: Apr 20, 2010 3:47 pm 
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I've made some updates to the track scene, and I am considering this the final update (Unless Bullring comes out with a new model). I fixed that rouge shadow that was showing up on the nose of the Ford and Toyota models, and I fixed the camera angle so the car doesn't look so "sideways" in the corner.

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The link in the earlier post has been updated for this scene.

If you've downloaded the scene in the past, you can just download the updated max file here:
http://www.mediafire.com/file/yjgmjmwnh2y/SSnet%20COT%20mr%20On%20Track.max

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Matt_09 wrote:
Ten0r's Render Shop: The only place to go if you don't know Danny. :thup:


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 Post subject: Re: Danny's Development Corner
New postPosted: Apr 20, 2010 4:19 pm 
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:bow:

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 Post subject: Re: Danny's Development Corner
New postPosted: Jul 02, 2010 8:14 pm 
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Egad, he's still alive! Dunno why I didn't do this earlier, because I had the models ready for import from the On track scene. It took about 5 minutes to get them into the studio scene :P

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File is available here: http://www.mediafire.com/?0zxmgnz5y1n
If you have downloaded this scene in the past, all you need is the updated max file: http://www.mediafire.com/?yya1ujzekzt

As usual, Please consult the "ReadMe.txt" and "GAMMA SETTINGS.jpg" files before making your first renders.

Sorry, no 2-car scene in this file. I want to make my own HDR file for that, so I'll update those at a later date.

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Matt_09 wrote:
Ten0r's Render Shop: The only place to go if you don't know Danny. :thup:


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 Post subject: Re: Danny's Development Corner
New postPosted: Jul 02, 2010 8:22 pm 
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Gorgeous once again Danny! :thup:

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 Post subject: Re: Danny's Development Corner
New postPosted: Jul 02, 2010 8:48 pm 
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Forgot to mention that I updated the On Track scene. I learned a new trick in how to produce motion blur in Max, so it looks like the whole wheel is spinning instead of just rotating the tire graphic. Render time suffers because of it though, but it looks kewl.

Image

File is here: http://www.mediafire.com/?ynifyeyn2my

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Matt_09 wrote:
Ten0r's Render Shop: The only place to go if you don't know Danny. :thup:


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